This course focuses on two main topics: tools for 3D bag design and Material Digitalization and Rendering. More specifically 3D bag design with CLO 3D and material digitalization and rendering with Substance Painter which is the industry standard for texturing 3D models and Blender, a very powerful tool for rendering.

We chose CLO 3D as our industry 3D tool. It’s a software that comes from apparel and we’re working with the company that develops it so that it can reach full maturity for bags as soon as possible.
CLO has an extraordinary feature that has made it the first choice of the biggest brands in leather goods as well: the software is able to simulate the physical behavior that materials have in reality and therefore unlike most CAD, 3D designs produce product images of unparalleled realism.
We decided to include in the course the topic of material digitization and rendering technologies.
Digitization is the evolution of the simple scanning of a material: today it is possible to build very sophisticated digital versions of materials (PBR) with impressive characteristics for three-dimensional visualization.
Finally, render tools allow you to create virtual prototype images of bags that are difficult to distinguish from physical samples.
The course requires a familiarity with the use of computers and a basic knowledge of graphics software.
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